Here is a piece I did back in 2004. Was playing around with difference zooms in Photoshop. Just a Bounty Hunter chasing a cheap bounty so he could afford to pay rent...
Building a never-ending pile of sketches to gain insight and advantages over my foes to secure my grip on the gaming industry Art Departments!
I have worked at Sensory Sweep Studios for almost a year and a half as a UI artist. I have been Lead UI on 3 projects and have one title shipped (Tales of Despereuax, Wii, PS2, PC)
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